Filip Jeretina

Software engineer

Projects

    end of november 2022
  • Implemented a small autograd engine
    • Built with Python + NumPy
    • Currently it works for a simple neural network that learns the XOR function.
    • Repository: minigrad
  • september 2022
  • Made a wind speed measuring device.
    • Repository: anemometer
    • Video demo
    • 3d printed housing and rotor cups, other parts are easy to get by.
    • Controlled by an ESP32 devkit with firmware written in C with the ESP-IDF framework.
  • february 2022
  • Snake game in arm assembly
    • Repository: 8by8snake
    • Blog post
    • Snake game on an 8x8 LED matrix using only arm assembly.
    • Coded on an STM32 board.
  • december 2021 - january 2022
  • WebGl2 game: Mansion Of Terror
    • A creepy game made with WebGL2 and Javascript.
    • Repository: repo
    • Video demo
    • Try it out - janky start menu -> press ESC -> play till it works.
    • This project was a group effort,where we started with a half baked game engine and added a lot of functionality + a game on top.

Work Experience

    end of 2020 - october 2022
  • Part time / seasonal web developer at infincube
    • Mostly worked on ERP systems and similar web applications using Python (Django or FastAPI) + PostgreSQL, Redis, Celery, Javascript (VueJS), containerization with Docker.

Technologies

  • Programming languages
    • Python
    • C
    • Javascript
    • Java
    • C#
    • ARM Assembly
    • SQL
    • HTML/CSS
  • Web and mobile Frameworks
    • Django
    • FastAPI
    • VueJS
    • Flutter
  • Tools
    • Git + Github/Gitlab